


Park Beyond‘s intelligent snapping system means that chucking down sections of track is easy as pie, while being able to go back and scrap or improve prior sections is simple enough that I never felt like I needed to agonise over any initial placements. It serves as a set-up to a thin narrative and introduces some characters along the way, but importantly it’s a primer on just how intuitive and malleable the coaster-building experience is.

Straight off the bat the game’s tutorial sequence is a how-to on building rollercoasters that sees you construct a coaster that creeps out of an apartment window, through city streets and into a nearby theme park.
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THE CHEAPEST PRE-ORDER: $79 AT AMAZON WITH FREE SHIPPING While the game’s marketing will no doubt focus heavily on its unique twist of ‘Impossification’, which is transforming coasters, flatrides and even shops and staff into impossible versions of themselves for fun and profit, coming off the back of this preview I really believe the secret sauce is in how adaptable and customisable the game is as a whole. For all of the good things to come from those games though, Park Beyond instantly flags itself as a massive step up in scope and production values from what I’d normally expect of the genre. Park building and management games have been a quiet staple in the industry for as long as I can remember, going back to the days of Theme Park, Sim Park and Rollercoaster Tycoon right up to more modern interpretations like Planet Coaster. That big thing is Park Beyond, and after getting my hands on the game for a second time, this time around with a slightly deeper build and more time to play, I’m confident this is going to be something special. Coming off the back of that, the studio says it wanted to be done with city-builders but also still leverage the skills gained there for the next big thing. Limbic Entertainment has quite a diverse back catalogue of developed games from role-playing to open-world survival, but its most recent project went deep into sim management territory with Tropico 6.
